Apps built on
engines we wrote.

Native audio instruments, private networking, AI tooling and interactive installations — a growing family of software under one star.

Native enginesReal-time audioNo telemetryIndependent
macOS ·Windows ·iOS ·Android ·VST3 ·Web
10
apps and instruments
4
product lines
9
platforms and formats
1
shared audio core
The catalogue

Apps and instruments

Everything we ship, and everything we are still building.

The foundation

We write the engine first

Products are the visible part. What makes them possible is underneath.

One audio core

A native JUCE/C++ engine with a lock-free control→audio queue sits under every audio product we make. Fix it once, and every instrument gets the fix.

Latency is the spec

We left the browser because 25 ms of latency and a garbage collector are not acceptable in an instrument. Every decision after that follows from the same rule.

Built, not assembled

Stem separation, AI-music detection, projection-immune tracking — the hard parts are ours, so they run locally and nothing has to leave your machine.

One tree, both desktops

macOS and Windows builds come out of the same source tree, so a feature does not arrive on one platform a season before the other.

Astral Software

More is on the way

The catalogue grows as the engine does. Tell us what you are building with — it tends to end up on the roadmap.